clock traveller is a puzzle game where you have to repair the damaged clocks to save the world.  You have 9 different clocks to repair in 3 tries each. Puzzle is random generation based so each time you start with different situation than before. Game also supports game-pad for complete control of the character and UI. This game was made under theme: "inside the machine" for godot wild jam #37. Do enjoy and please report if you encounter any bug. Suggestions are also appreciated. :)


Credits:

    Sprites and Interface -

        Player Sprite: https://gamekrazzy.itch.io/8-direction-top-down-character

        User Interface: Frame vector created by macrovector - https://www.freepik.com/vectors/frame

        Cursor: Mouse Cursor Vectors by Vecteezy -https://www.vecteezy.com/free-vector/mouse-cursor

    Music and Sound Effects -

        Player jump effect: https://freesound.org/s/342686/

        Player action effect: https://freesound.org/s/433770/

        Intro Music:

In Dreams by Scott Buckley | www.scottbuckley.com.au

Music promoted by https://www.chosic.com/free-music/all/

Attribution 4.0 International (CC BY 4.0)

https://creativecommons.org/licenses/by/4.0/

        Azkakh (clock 1): rise and shine - https://www.chosic.com/download-audio/27009/

        Raitagarh (clock 2):

Monkeys Spinning Monkeys Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 3.0 License

http://creativecommons.org/licenses/by/3.0/

Music promoted by https://www.chosic.com/free-music/all/

        Halzarth (clock 3): can't stop my feet - https://www.chosic.com/download-audio/25495/

        Tristria (clock 4): echo blues effect - https://www.chosic.com/download-audio/25616/

        Plawq (clock 5):

Adventure by Alexander Nakarada | https://www.serpentsoundstudios.com

Music promoted by https://www.chosic.com/free-music/all/

Attribution 4.0 International (CC BY 4.0)

https://creativecommons.org/licenses/by/4.0/

        Boughast (clock 6):

Forest Walk by Alexander Nakarada | https://www.serpentsoundstudios.com

Music promoted by https://www.chosic.com/free-music/all/

Attribution 4.0 International (CC BY 4.0)

https://creativecommons.org/licenses/by/4.0/

        Shamaun (clock 7):

Bye, Bye Brain! by Alexander Nakarada | https://www.serpentsoundstudios.com

Music promoted on https://www.chosic.com/free-music/all/

Creative Commons Attribution 4.0 International (CC BY 4.0)

https://creativecommons.org/licenses/by/4.0/

       Kombre (clock 8):

The Great Battle by Alexander Nakarada | https://www.serpentsoundstudios.com

Attribution 4.0 International (CC BY 4.0)

https://creativecommons.org/licenses/by/4.0/

Music promoted by https://www.chosic.com/free-music/all/

        Volfeca (clock 9):

Illusory Realm by Darren Curtis | https://www.darrencurtismusic.com/

Music promoted on https://www.chosic.com/free-music/all/

Creative Commons Attribution 3.0 Unported (CC BY 3.0)

https://creativecommons.org/licenses/by/3.0

Comments

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It's an interesting concept. Although without some idea of what number the hand is chasing, it seems basically impossible to figure out how to optimize the numbers to keep the time difference down. And if there is a way to know that, I couldn't find it.

Thanks for feedback!

I initially thought to make target ticks larger, but I then discarded the ideas because I wanted the player to come up with their own strategy if they needed. And also optimization is not main goal if you can win without it so I thought not to break the symmetric look for that.


Anyway here is a strategy you can use.

"Notice when the hand gets slower, for example if hand gets slower when it is about to reach 4 you know that next target is 5. If you can't reposition 5, try 6 as it will be the next."